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14779 Posts in 2017 Topics by 426 Members - Latest Member: headcolemanoox September 06, 2010, 05:15:39 PM
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 1 
 on: September 03, 2010, 11:33:56 PM 
Started by J-Man - Last post by Vyre
toyboys

 2 
 on: September 03, 2010, 09:21:56 PM 
Started by J-Man - Last post by Tais Grosek
me and tais paid for ice and duke's landing

Snowfort house owe again and Itsey still not answering... Sad

 3 
 on: September 02, 2010, 11:45:47 PM 
Started by Melkor - Last post by Maehman187
bullshit

but the servers to apply for a beta account are fucked atm.

was us beta start 31. aug and 2. sept for eu

http://entry.ffxiv.com/eu/index.html


And yes, i do have a beta account, but im not sure if i even get to play the beta Oo

 4 
 on: September 02, 2010, 08:58:43 PM 
Started by Melkor - Last post by Sacra
U.S.A only atm  Undecided

 Undecided

 5 
 on: September 02, 2010, 08:22:10 PM 
Started by Melkor - Last post by Melkor
U.S.A only atm  Undecided

 6 
 on: September 02, 2010, 12:37:04 PM 
Started by Melkor - Last post by Sacra
I might take a look at it cause Darkfall atm is fucked up with the huge pingspikes and shit. Hardly playable.

Might just have a look while waiting till Darkfall gets normal again Smiley.

 7 
 on: August 31, 2010, 11:54:11 PM 
Started by Vanillamarine - Last post by Guthwulf Bloodaxe
hey guys,

just a quick question: Is it still as shit as it was in beta or has it improved? Are there still guards spawning out of nowhere to whack you? Are the animations still looking like utter crap, are their models still as ridiculous as they were in beta?

thanks in advance

Its improved a hell of a long way since beta but not much on those ways yet.
Guards are still insta whack, when someone calls guards , and when theyre working, occasionaly they take 30ses to spawn, but thats only in blue towns anyhow.
Animations that are in seem ok to me, never had issue with models myself, and hires textures are still to be added.

What has changed so far in major terms is the desync got fixed, lag and server and client stability keeps improving. Although still issues.
Thieving got added in, ghost mode works like uo now and u can materialize briefly , also spirit speak and res spell added in.
Archery got its proper trajectory and affected by wind, more mounts added along with mount armour and saddles. guildkeeps and wars and guild territory control is in. specail spear stance got adde in so u can hold spear against ground and impale a charging horse,
Player vendors at houses been added in along with some other add ons I believe.

Still lots to be added in, still needs populated dungeons, although 1st big rare mobs etc being added, in upcoming patches we will be getting a Flash UI intead of old ui and maybe Speedtree implemented as they now have the upgrade from Epic for the UE engine allowing them to incorporate it.
Stuff is being added pretty much weekly, along with bugs & issues then fixes etc , its coming along and going in the right direction but still has a ways to go, but dont all MMO`s :p

Check out here -http://www.mortalonline.com/content/under-development as this is updated with weekly Dev schedule.


 8 
 on: August 31, 2010, 11:40:41 PM 
Started by Melkor - Last post by Guthwulf Bloodaxe
melkor you'll just get bored after 2 days whine a lot then quit Grin

But he needs his dose of whine or he wouldnt be melkor Wink

 9 
 on: August 31, 2010, 09:35:40 PM 
Started by Melkor - Last post by Maehman187
Woho another boring asia mmo... i think im getting too old for that shit  Roll Eyes

 10 
 on: August 30, 2010, 08:35:06 PM 
Started by Melkor - Last post by Melkor
melkor you'll just get bored after 2 days whine a lot then quit Grin

I know its going to be great !

 Grin

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